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Dragon Slayer (video game)
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Dragon Slayer (video game) : ウィキペディア英語版
Dragon Slayer (video game)

is an action role-playing game,〔〔 developed by Nihon Falcom and designed by Yoshio Kiya.〔 Reprinted from 〕 It was originally released in 1984 for the PC-8801, PC-9801, Sharp X1〔 and FM-7,〔(【引用サイトリンク】website=Oh!FM7 )〕 and became a major success in Japan.〔 It was followed by an MSX port published by Square in 1985 (making it one of the first titles to be published by Square),〔 a Super Cassette Vision by Epoch in 1986 and a Game Boy port by the same company in 1990 under the name . A remake of ''Dragon Slayer'' was also included in the ''Falcom Classics'' collection for the Sega Saturn.
''Dragon Slayer'' began the ''Dragon Slayer'' series, a banner which encompasses a number of popular Falcom titles, such as ''Dragon Slayer II: Xanadu'', ''Sorcerian'', and ''Legacy of the Wizard''.
== Gameplay ==

''Dragon Slayer'' is regarded as an early example of the action RPG genre, which it laid the foundations for.〔Kamada Shigeaki, (レトロゲーム配信サイトと配信タイトルのピックアップ紹介記事「懐かし (Retro) ) ((Translation )), 4Gamer.net〕 Building on the prototypical action RPG elements of ''Panorama Toh'' (1983), created by Yoshio Kiya and Nihon Falcom,〔Sam Derboo (June 2, 2013), (Dark Age of JRPGs (7): Panorama Toh ぱのらま島 - PC-88 (1983) ), Hardcore Gaming 101〕 as well as Namco's ''The Tower of Druaga'' (1984), ''Dragon Slayer'' is often considered the first true action RPG.〔 In contrast to earlier turn-based roguelikes, ''Dragon Slayer'' was a dungeon crawl RPG that was entirely real-time with action-oriented combat,〔 combining arcade style action mechanics with the RPG mechanics found in traditional RPGs like ''Wizardry'' and ''Ultima''.〔
''Dragon Slayer'' featured an in-game map to help with the dungeon-crawling, required item management due to the inventory being limited to one item at a time,〔Kurt Kalata, (Dragon Slayer ), Hardcore Gaming 101〕 and featured item-based puzzles which later influenced ''The Legend of Zelda''.〔 ''Dragon Slayer's'' overhead action-RPG formula was used in many later games,〔Kurt Kalata, (Xanadu ), Hardcore Gaming 101〕 laying the foundations for future action RPG series such as ''Hydlide'', ''Ys'', and ''The Legend of Zelda''.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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